Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Force animation to be evaluated immediately

Discussion in 'Animation' started by feranti, Jun 19, 2014.

  1. feranti

    feranti

    Joined:
    Apr 7, 2014
    Posts:
    9
    Hello,

    It is possible to play an animation step immediately during the Upadte() of a behavior ?

    Animation.Play() animates the GameObject between Update() and LateUpdate() but, for some reason, I need to evaluate several different animation steps in Update().
     
  2. feranti

    feranti

    Joined:
    Apr 7, 2014
    Posts:
    9