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[For Hire] Gameplay and Shader Developer with 5 years Experience

Discussion in 'Commercial: Job Seeking' started by camerondus, May 16, 2023.

  1. camerondus

    camerondus

    Joined:
    Dec 15, 2018
    Posts:
    29
    Summary
    Hello! My name is Cameron, and I have been creating games and simulations using unity for 5 years now. I am born and raised in the USA, and speak proficient English. On top of being a highly self motivated and enthusiastic unity developer, I am also a long time gamer with a great understanding of what makes a game feel good. I am open to both full-time and contract based positions.

    Related Skills and Experience
    • BS in Computer Science – University of Hartford
    • C# and .NET framework
    • C# Jobs System (and burst compiler)
    • Render Pipeline Proficiency
      • Proficient in BIRP (Built-In Render Pipeline)
      • Proficient in URP
      • Proficient in HDRP
    • Shader Proficiency
      • Surface Shaders
      • Image Effect Shaders
      • ShaderGraph Shaders
      • Amplify Shader Editor Shaders
      • Compute Shaders
    • VR development within unity, including PCVR and Oculus Quest
    • Steamworks SDK in unity using both Steamworks.net and Facepunch.Steamworks
    • Five-Star Asset Store Development
    • Version Control
      • Git
      • Unity Collaborate
      • PlasticSCM
    • Multiplayer Game Development
    • Identifying and Optimizing Performance Bottlenecks
    • Mathematics:
      • Linear Algebra & Matrix Theory
      • Calculus 1 & 2
      • Calculus-Based Physics 1 & 2
      • Differential Equations
      • Discrete Mathematics
    Contact info and related Media:

    Some of my Projects:
    WIP Zombie Wave Survival Game:


    Foliage Wind Shader:


    Milk_Instancer01 – GPU instancing solution with culling and LODS:


    Pixel-Perfect Fog Of War – Five-Star Line Of Sight system for Unity:


    Particle Attraction Simulator using Compute Shaders:
     

    Attached Files:

    Last edited: May 28, 2023
  2. camerondus

    camerondus

    Joined:
    Dec 15, 2018
    Posts:
    29
    Ultimate Terrain Shaders – WIP set of shaders intended to replace the default terrain shaders


    Project FPS – Multiplayer arena shooter with hardcore elements. All features programmed by me, including the custom AI, netcode, and full-body character controller.
     
    Last edited: May 27, 2023
  3. camerondus

    camerondus

    Joined:
    Dec 15, 2018
    Posts:
    29
    I am once again available for work! Please feel free to contact me, and start a discussion :)