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[For Hire] Audio Implementation, Procedural Audio

Discussion in 'Commercial: Job Seeking' started by s-elliot-perez, Apr 29, 2021.

  1. s-elliot-perez

    s-elliot-perez

    Joined:
    Mar 4, 2016
    Posts:
    22
    Unity audio implementer with a specialty in procedurally generated sounds that react dynamically to player input to create a more immersive experience. My background is in composition/electronic music and I generate native Unity plugins that use real-time synthesis to produce realistic sounds, then I connect these plugins' parameters to in-game code via C#.

    I can edit and work with samples where useful, though I did make a point to only use procedurally generated sounds for the first two trailers below.

    Living in Japan and available for work locally or remotely.





     
    Last edited: Apr 29, 2021
  2. s-elliot-perez

    s-elliot-perez

    Joined:
    Mar 4, 2016
    Posts:
    22