Hello! I'm having some issues with getting footstep sounds to work alongside blending animations. I have 3 animations: idle, walk, run. And there's a blend tree that blends these animations depending on player speed. Awesome! BUT. Each animation has a AnimationEvent that triggers the "OnFootstep" event whenever the character's feet touch the ground. When blending in between run and walk, this means its playing way too many sounds, since both run footstep events and walk footstep events are being triggered. Any thoughts on fixing this? One idea is to require that the weight of the animation triggering it must be at least .5, but this means the sounds wouldn't match correctly with the footsteps.