Search Unity

Foot Detection for Augmented Reality app

Discussion in 'AR/VR (XR) Discussion' started by GvLM, May 21, 2019.

  1. GvLM

    GvLM

    Joined:
    Dec 16, 2018
    Posts:
    1
    Hiii,
    I am working on Augmented reality.I have experience in ARCore. Currently I need to track foot/feet.I looked many discussions what they said is try to use Open CV or Kinect. In Kinect is it possible to detect only the foot??..And In open CV we need feed more positive and negative images to open CV.Which one will help me??..
    I request you to help me please..
     
    khanhabib and swalia_be18 like this.
  2. shobhitumrao5

    shobhitumrao5

    Joined:
    Apr 19, 2020
    Posts:
    1
    Recently, in AR Foundation there is a body tracking feature (ARFoundation 4.0.0 and ARKit 3.5.0) which you can utilise to detect the full body, then based on your application you may utilise the detected feet/foot as per your needs.

    Alternatively, if you want to track feet of the person holding the camera, this can be achieved via detecting planes and then for e.g. if you want to place a 3D object, set the y-axis of the object to that of plane by detecting the hitPoint from casting a ray onto that plane.

    Hope it helps.
     
    khanhabib likes this.
  3. Kunal1997

    Kunal1997

    Joined:
    Dec 4, 2018
    Posts:
    1
    Hello @GvLM Have You found any solution for tracking feet ??
     
    khanhabib likes this.
  4. khanhabib

    khanhabib

    Joined:
    Oct 11, 2018
    Posts:
    29
    i am also searching for same solution. anyone find the solution please?
     
  5. mohamedkaram09

    mohamedkaram09

    Joined:
    Oct 13, 2019
    Posts:
    7
    still looking here also xD
     
    khanhabib likes this.
  6. Blarp

    Blarp

    Joined:
    May 13, 2014
    Posts:
    270
  7. shakirsadiq6

    shakirsadiq6

    Joined:
    Aug 23, 2021
    Posts:
    1
    Does anyone found any solution for tracking feet in Unity?
     
  8. Arunaru

    Arunaru

    Joined:
    Mar 31, 2021
    Posts:
    3
    I am looking for the same, does anyone found the answer?
     
  9. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,454
  10. tenconmar

    tenconmar

    Joined:
    Mar 15, 2021
    Posts:
    29
    This Unity asset called OpenCV could help This is all theoretical, I have minimal experience with it, but am currently working on a project that will offer deeper insight into both. As a start you could use objects such as a white dot on a shoe or some for simple foot tracking. Form there you could use leg kinematics to design realistic leg visuals/rotation/rigidbody physics. If you find that to work, you could use more stuff like Microsoft Azure to try and make it so it can detect a foot or shoe. If anyone manages this I would love to see a reply to this thread with any progress.
     
  11. omarsalem15

    omarsalem15

    Joined:
    Nov 13, 2022
    Posts:
    3
    I am looking for the same, does anyone found the answer?