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Question Font texture growing memory problem

Discussion in 'UGUI & TextMesh Pro' started by developerkilinc, Sep 28, 2020.

  1. developerkilinc

    developerkilinc

    Joined:
    Mar 19, 2020
    Posts:
    3
    I use many dynamic text in my project. When I run the application on Android, if I open the panels, the memory usage increases. Finally, the application crashes. While the "font texture" occupies 4mb in the editor profile, it is 300 - 400 mb on Android. I tried everything but couldn't find a solution. What would be the reason?

    Similar to the event: https://www.google.com/url?sa=t&sou...FjABegQIChAB&usg=AOvVaw34sa-Fbt5wxftcJityv5de
     
    RaL likes this.
  2. nopbyte

    nopbyte

    Joined:
    Feb 19, 2019
    Posts:
    1
    did you have fixed that, i`m facing the same problem now, feeling so bad ...
     
  3. antoine-unity

    antoine-unity

    Unity Technologies

    Joined:
    Sep 10, 2015
    Posts:
    733
    Are you using UGUI (Canvas-based) or UI Toolkit (UIDocument/PanelSettings?
    If using UGUI, are you using Text Mesh Pro or the default Text components?
     
  4. developerkilinc

    developerkilinc

    Joined:
    Mar 19, 2020
    Posts:
    3
    I am using default text. there is no problem with the editor but problem is in android.
     
  5. developerkilinc

    developerkilinc

    Joined:
    Mar 19, 2020
    Posts:
    3
    I used text mesh pro and the problem was solved.
     
    RaL likes this.