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Font Glitches

Discussion in 'Editor & General Support' started by nickavv, Sep 13, 2007.

  1. nickavv

    nickavv

    Joined:
    Aug 2, 2006
    Posts:
    1,801
    I can't get any fonts into my game without them becoming totally glitched up. They import fine, the preview thing in the inspector looks fine, but then instead of characters I get garbled messes when I put them in 3D Text. Any ideas? Even the included Courier font has this issue.
     
  2. User340

    User340

    Joined:
    Feb 28, 2007
    Posts:
    3,001
    Try selecting the font in the project view. Then, while the font is selected, create a new 3d text and the font should be applyed properly to it. I don't know why you have to do it this way.
     
  3. dgchill

    dgchill

    Joined:
    Apr 11, 2008
    Posts:
    1
    I ran into the same problem. For anyone else reading this, if you change the font on a text mesh you have to make sure you also change the material on the mesh renderer to the corresponding font texture.
     
  4. attilam

    attilam

    Joined:
    Jun 2, 2007
    Posts:
    86
    Thanks dgchill, I just had a similar problem and your advice solved it! This should really be in the documentation for the Text Mesh...