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Bug Font Asset Texture is not marked readable in CI/CD build

Discussion in 'UGUI & TextMesh Pro' started by MANITrifork, Jul 25, 2023.

  1. MANITrifork

    MANITrifork

    Joined:
    Oct 5, 2022
    Posts:
    2
    Hi!

    We are using Dynamic Font Assets in our app and we receive the "Unable to add the requested character to font asset... Please make the texture readable". The solution seems to be to switch the Inspector into Debug Mode and set the Is Readable of the texture (https://forum.unity.com/threads/unable-to-add-character-to-font-assets-atlas-texture.1363362/)

    However, this does not work when the app is being build in a CI/CD pipeline. Our app is being build on a cloud machine that we have no access to, so we cannot open Unity on it and set the texture Is Readable

    I would have thought that toggling the is Readable flag would make our Version Control System pickup a local change, but there is no change, therefore nothing that we can push to try and fix our repository

    Question is: why is the texture being marked with Is Readable = false in the first place?

    Thank you very much!