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FollowMe + Networking Free

Discussion in 'Assets and Asset Store' started by viral-vector, Jul 24, 2013.

  1. viral-vector

    viral-vector

    Joined:
    Apr 12, 2010
    Posts:
    248
    **************************************************


    FOLLOW-ME IS NOW FREE

    This kit allows for quick prototyping of "Snake" like games,
    or any other projects that require a chain, train, or a "Follow the leader" type of effect..
    Every line of code is commented, and comes with full documentation.

    NETWORKING---------------

    Networking Features:
    . Semi-fully Authoritative SetUp (Host manages most aspects for cheat free games)
    . Host can kick players
    . Connection Game logic separated
    . Pre Post Game Lobby -- Game Starts when Host hits starts not when server is created, or users join ala a pre-game lobby
    . Team Solo code
    . Team Balancing (Team sizes must be even or off by 1)
    . Host can only start games if (# of players is adequate, all players have checked "ready")
    . User can switch team in Pre Post game lobby
    . Host can edit game options in Lobbies (gameType, options or modifiers ect..)
    . Score Game time (game ends at end of time or score reached)
    . Host can restart games after they have ended (in post game lobby)
    . Proper mid-game user joining (for user that join midway in game)
    . Host manages NPC for true sync
    . Chat script (fully integrated)
    . Host messaging system (host posts game msgs here such as scores,kills,etc)
    . No objects ever instantiated
    . No levels are ever loaded
    . Easy to understand get working for your game(s)
    . Optimized

    GET IT HERE
     
  2. omelchor

    omelchor

    Joined:
    Jun 15, 2011
    Posts:
    20
    Excellent!

    great work, thanks!
     
  3. karmacomp

    karmacomp

    Joined:
    May 2, 2014
    Posts:
    43
    How can I use this in Unity 5 without errors?

    Mike
     
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