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Question Following a Animated Bone

Discussion in 'Animation' started by c_andrews, Apr 26, 2023.

  1. c_andrews

    c_andrews

    Joined:
    Jan 26, 2015
    Posts:
    106
    Hi, We are trying to connect sprites to our rigged character so that the sprite follows the bone position. For example we would like to add a hat to our character. The character rig isn't setup with a hat bone so we would like to follow the head bone and offset the sprite to the correct position.

    Is this possible? or is there a better solution to this?

    We've looked at the Sprite Library and the Sprite Swap but we don't want to swap out a sprite we just want to overlay it.

    Any advice would be appreciated.

    Thanks in advance.