Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only. On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live. Read our full announcement for more information and let us know if you have any questions.

Question Following a Animated Bone

Discussion in 'Animation' started by c_andrews, Apr 26, 2023.

  1. c_andrews


    Jan 26, 2015
    Hi, We are trying to connect sprites to our rigged character so that the sprite follows the bone position. For example we would like to add a hat to our character. The character rig isn't setup with a hat bone so we would like to follow the head bone and offset the sprite to the correct position.

    Is this possible? or is there a better solution to this?

    We've looked at the Sprite Library and the Sprite Swap but we don't want to swap out a sprite we just want to overlay it.

    Any advice would be appreciated.

    Thanks in advance.