Hi, We are trying to connect sprites to our rigged character so that the sprite follows the bone position. For example we would like to add a hat to our character. The character rig isn't setup with a hat bone so we would like to follow the head bone and offset the sprite to the correct position. Is this possible? or is there a better solution to this? We've looked at the Sprite Library and the Sprite Swap but we don't want to swap out a sprite we just want to overlay it. Any advice would be appreciated. Thanks in advance.