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Follow Camera not working in 2017.4.3f1

Discussion in 'Cinemachine' started by VP_no1, May 18, 2018.

  1. VP_no1

    VP_no1

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    I made in my project the same steps as in tutorial no.1
    Delete / reimport / redo / read other stuff and so on
    The cameras are working and blending but the 2nd one is not following Adam
    I tried many settings on the 2nd camera (the follow one and nothing worked).
    It seems like the follow behaviour is not present ...

    What can I do ?
     
    Last edited: May 18, 2018
  2. VP_no1

    VP_no1

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    I must also say that i Main camera Inspector I do not see the PostProcessing even if I imported it.
     
  3. Gregoryl

    Gregoryl

    Unity Technologies

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    It looks like it should be following. Settings seem right. I don't know what to tell you without further information.
    For the Post Processing, you probably need to import the CM-PostProcessing adaptor package. Then you will see Post Processing in the vcam Extnsions dropdown.

    upload_2018-5-18_16-53-13.png

    upload_2018-5-18_16-53-55.png
     
  4. VP_no1

    VP_no1

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    thank you for your help but:
    - i do not have that import in my menu
    - i do not see any extensions on my menu - i use windows

    the camera is not following becasue of the postprocessing missing ?

    i also must tell you that when i import this: https://assetstore.unity.com/packages/essentials/post-processing-stack-83912

    i have this error: http://myprintscreen.com/s/tifl/b4c42e2133

    and i always hit i made a backup ... still nothing good happens
    (i now moved the dir to cinemachine directory and nothing still)

    should i try put this instead ?
    https://github.com/Unity-Technologies/PostProcessing

    delete the old directory or not necessary ?
     
  5. Gregoryl

    Gregoryl

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    Try this:
    Make a backup if you haven't already done it.
    Close the scene, and open an empty one.
    Delete the PostProcessing asset from your project.
    Delete Cinemachine from your project.
    Now re-import Cinemachine. By the way, what version of Unity do you have?
    Open your old scene, and see if the camera is following.
    Take a snapshot of the Cinemachine menu and show it to me.
     
  6. VP_no1

    VP_no1

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    "Follow Camera not working in 2017.4.3f1" -- see title :p
    I will try now what you told me and be right back
     
    Gregoryl likes this.
  7. VP_no1

    VP_no1

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    The postprocessing still not showing but the Cinemachine examples are working as they should.

    I am not great programmer but I can understand hierachies, assets, editors.
    I used the assets from the ClearShot character scene.
    I did this and it partially works:
    1. exported the char as object and then imported in my scene
    2. coppied the cameras and the doly
    result: character moves as expected with a follow camera in his back
    the changing of cameras is not happening so i must work on the hotspot / trigger for it

    as for the moment i have a camera working to play with it's all good
    i must study more the behaviours of the axes and of the rigs
    i must say that a video tutorial for beginners would help a lot to understand how to play with all those values :)

    thank you for the cinema feel!
     
    Last edited: May 19, 2018
  8. VP_no1

    VP_no1

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    I have one problem though on moving. First steps the char is moving corectly with wasd but after few small rotations with the cursor, the wasd directions change behaviour. I took out the invert axis setting becasue it was not working from the start. I will test some more but if it is a common issue needs some specific settings please tell.
    LE: your 3rd person char moves ok in my enviroment too so it clear my char. I must check closely why and if one of the reason is that 3rd person char does not have back movement but slowly moving.

    If you have a guide how to make the cursor changing smoother and slower the camera it would greately help (played with some axis values and it works better :) )
     
    Last edited: May 19, 2018
  9. VP_no1

    VP_no1

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    one more question: can i make the same following camera zoom in or i must do another camera for this ?
     
  10. Gregoryl

    Gregoryl

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    I'm not too sure what you mean by "zoom" - are you talking about changing the FOV or bringing the camera closer/farther? Are you using a FreeLook or an ordinary vcam? Do you want this zooming behaviour to be user-controllable (say with the mouse wheel) or do you want to have specific configurations, triggered by events or something like that?

    Can you show me a picture of your vcam inspector?