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Follow camera causing odd jitter on the player

Discussion in 'Cinemachine' started by RelienAdianas, Sep 7, 2021.

  1. RelienAdianas

    RelienAdianas

    Joined:
    May 1, 2016
    Posts:
    1
    Version: 2021.1.3f1
    Cinemachine: 2.7.8


    This problem seems odd to me as it does not happen on the normal camera, does not visibly cause the world to jitter, and seems to stop jittering when the follow camera is not moving (such as stopping on a boundary). I'd love to fix it, as it can be a little jarring if you're looking at the player (the followed object).
    I have a few gyazo captures as reference, don't mind the lack of animations:

    No Cinemachine:
    https://i.gyazo.com/031de38acbc1c6c01348d69a9a8b8fe2.mp4

    Follow Camera:
    https://i.gyazo.com/6b3831d2d200e01b2af9e24322862aad.mp4

    Follow Camera When Hitting A Boundary:
    https://i.gyazo.com/1312c8da93803380307acf1c983bb0cc.mp4

    Does anyone know what's wrong?
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    It looks to me as though the camera is not moving in a manner that respects pixel-perfect. Does the effect happen if you put a non-CM camera with a simple script to make it move?