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Fog Volume 3

Discussion in 'Assets and Asset Store' started by DavidMiranda, Jan 30, 2014.

  1. duhprey

    duhprey

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    I had this same problem even with latest in 2019.4, but was able to get it working by clicking "Save Materials". Is that the expected solution?
     
  2. tarrabass

    tarrabass

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    Hello, i can't make working fog 3 with 2020.1.9f1 with universal render pipe line ? it' should work ?
     
  3. tarrabass

    tarrabass

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  4. dsilverthorn

    dsilverthorn

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  5. dsilverthorn

    dsilverthorn

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    Apollo's Dream II is now live!
    A ton of work went into this one, I hope everyone will enjoy it.
    Creating beauty with Unity for a Virtual Experience with an original soundtrack is a lot of fun and I hope it shows in the video.

    Fog Volume 3 helps create a wonderful environment for this old west experience.
     
  6. khos

    khos

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    Sorry to ask this, did you ever get an answer?
    I have a similar issue/question.
     
  7. Ruchir

    Ruchir

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    Does this support Hdrp?
     
  8. BATTLEKOT

    BATTLEKOT

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    khos likes this.
  9. khos

    khos

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  10. EmeralLotus

    EmeralLotus

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    Awesome asset, does anyone know the performance on mobile devices.
     
  11. DavidMiranda

    DavidMiranda

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  12. DavidMiranda

    DavidMiranda

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    No, it was developed before the introduction of render pipelines
     
  13. DavidMiranda

    DavidMiranda

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    FV needs zdepth to make collision work. Every shader in the scene must write depth. You could duplicate the terrain, assign a standard material and activate "Shadows Only" on its renderer settings
     
  14. DavidMiranda

    DavidMiranda

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    khos likes this.
  15. darkAbacus247

    darkAbacus247

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    Love the asset, wish it worked in HDRP though - are there any plans for this?
     
    Ruchir likes this.
  16. Ereroa

    Ereroa

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    I am trying to use this as a main cloud system for a giant map 6k x 6k. Is it better to use one big fog volume or many small ones. But I am guessing there is limitation to the size how large it can go. After increasing the size for bit I started seeing edge of the clouds
     
  17. mailfromthewilds

    mailfromthewilds

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    hey man how do you set Max distance from border (in this case, cube?) in scene Fast Clouds?

    my problem is that from outside the cloud area/box, you literally see the clouds being cut by a box

    Id rather have them slowly fade in

    im not sure, is there such option? ive been looking but im probably overlooking it if there is
     
  18. dsilverthorn

    dsilverthorn

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    Try the fade option in the Volume settings.
    Activate 'Noise', 'Renderer' then 'Radius Fade' and set your distance.
    That should clear the sharp edges. You can also do 'Height Gradient' if the top is too even.
     
    Last edited: May 30, 2021
    wetcircuit and hopeful like this.
  19. DavidMiranda

    DavidMiranda

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    Use just one. The camera far clip must be giant too
     
  20. DavidMiranda

    DavidMiranda

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    Well, that is how it works. What you can do is to use a sphere primitive in aditive mode in the center of the volume. There are settings to control the softness of the primitive
    2021-06-05 15_16_27-Clipboard.jpg
     
  21. lenzchu

    lenzchu

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    How do you make it respect the Ambient color and Unity's Fog Color in Unity's Lighting tab? I couldn't find the solution. It would benefit the ambient colors consistently. I'm using UDRP for this. Thank you!
    upload_2021-6-7_11-4-40.png upload_2021-6-7_11-7-30.png
     
  22. DavidMiranda

    DavidMiranda

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    Hi. That value is not linked. But you can do it via scripting
     
  23. lenzchu

    lenzchu

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    Then would the best way is to Enable the fog's Gradient and script the ambient color under the fog's Lighting tab?
     
  24. Bustercody5

    Bustercody5

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    Does this work with URP at all? Or will it just not work
     
  25. BenCP

    BenCP

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    Hello there! I'm working with HDRP in Unity 2021.1 and can't get the scene collision working.In fact the volume turns invisible. The docs say to enable DOF as a work-around, but that does not seem to have any effect. Any known ways to solve this? Thanks in advance!
     
  26. darkAbacus247

    darkAbacus247

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    ...I don't think FV3 offers HDRP support? Am I wrong, if so I might check this out again myself
     
  27. DavidMiranda

    DavidMiranda

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    Fog Volume doesn't work with render pipelines.
     
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