Hello, I'm using LWRP to use Shader Graph. I have 2 cameras in my scene, rendering at the same time. And I have Fog enabled in my scene. The question is: Is it possible to disable fog for one camera but keep it in another? I've found this script on internet, but it's not working for me now. Code (CSharp): using UnityEngine; public sealed class CameraFogController : MonoBehaviour { private bool _globalFogEnabled; private void Start() { _globalFogEnabled = RenderSettings.fog; } private void OnPreRender() { RenderSettings.fog = false; } private void OnPostRender() { RenderSettings.fog = _globalFogEnabled; } } Should I move to HDRP and use Shader Graph there, or there are options to fix this?