Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

fog on a spherical world

Discussion in 'High Definition Render Pipeline' started by o-san, Mar 17, 2021.

  1. o-san

    o-san

    Joined:
    Jun 23, 2018
    Posts:
    32
    Hello everyone,
    Is it possible to do linear fog with HDRP like URP does it? if not... is it possible to rotate the "up" vector of the fog volume? I have a spherical world which gets chopped in half by the fog when my camera is at the equator.



    I have this sorted out in URP.. but would like to be able to switch to HD render pipeline for high-end devices by leveraging the new shadergraph target.

    Grateful to any ideas.
     

    Attached Files:

    Ruchir and iamarugin like this.