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Resolved FMOD/Unity: Mono sound in FMOD coming out of the wrong stereo channels spatially in Unity

Discussion in 'Audio & Video' started by dekkereq, Apr 5, 2022.

  1. dekkereq

    dekkereq

    Joined:
    Jan 22, 2022
    Posts:
    7
    EDIT: I fixed this by rotating the emitter by 180 degrees on the Y axis in Unity!

    Sorry for asking about FMOD, but im wondering if I can get any direction as to where this may be possibly happening in the Unity code.

    In Fmod, I have a boost sound attached to the back of a car. When the car turns left, for example, and the booster moves to the right, while firing, the boost fire sound comes out of the left channel.

    I've searched everywhere in fmod while live updating and can't find the problem.

    Is it possible this is happening somewhere in Unity / How it was implemented into Unity?

    Any info on things to look out for that I can pass over to the programmer would be greatly appreciated.

    Thanks
     
    Last edited: Apr 5, 2022