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FMOD related crashes on Android with 2019.4.26f1

Discussion in 'Android' started by ali_unity112, Jul 12, 2021.

  1. ali_unity112

    ali_unity112

    Joined:
    Jul 7, 2021
    Posts:
    2
    Hello,

    I have been seeing a rise of FMOD related crashes on our Unity Dashboard but have not been able to replicate it on any of my devices. Would anyone happen to know why this happens and what we can do to address this issue?

    Here are two stack traces where the issue occurred:

    Native StackTrace:

    Thread 0 (crashed)
    0 libunity.so 0x000000757ab01360 FMOD::ChannelI::play(FMOD::SoundI*, bool, bool, bool)



    Native StackTrace:

    Thread 0 (crashed)
    0 libunity.so 0x00000079c70bdadc FMOD::PluginFactory::getNumCodecs(int*)


    Thanks