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Audio FMOD não funciona na build 64 bits para android

Discussion in 'Audio & Video' started by AlanProg, Sep 2, 2019.

  1. AlanProg

    AlanProg

    Joined:
    May 11, 2019
    Posts:
    1
    32 bits funciona normalmente, mas na versão 64 bits, sempre que vou disparar um novo som ( FeedBack de botões no menu ) o jogo trava e deixa de prosseguir... fiz o debug da build e esse é o erro apresentado logo que o jogo para de funcionar ao tentar executar um som.

    /com.virgogames.moveae E/Unity: AndroidJavaException: java.lang.UnsatisfiedLinkError: dalvik.system.PathClassLoader[DexPathList[[zip file "/data/app/com.virgogames.moveae-CzNQ_3uzyaPZYnRHpxRInA==/base.apk"],nativeLibraryDirectories=[/data/app/com.virgogames.moveae-CzNQ_3uzyaPZYnRHpxRInA==/lib/arm64, /data/app/com.virgogames.moveae-CzNQ_3uzyaPZYnRHpxRInA==/base.apk!/lib/arm64-v8a, /system/lib64, /system/vendor/lib64]]] couldn't find "libfmodL.so"
    java.lang.UnsatisfiedLinkError: dalvik.system.PathClassLoader[DexPathList[[zip file "/data/app/com.virgogames.moveae-CzNQ_3uzyaPZYnRHpxRInA==/base.apk"],nativeLibraryDirectories=[/data/app/com.virgogames.moveae-CzNQ_3uzyaPZYnRHpxRInA==/lib/arm64, /data/app/com.virgogames.moveae-CzNQ_3uzyaPZYnRHpxRInA==/base.apk!/lib/arm64-v8a, /system/lib64, /system/vendor/lib64]]] couldn't find "libfmodL.so"
    at java.lang.Runtime.loadLibrary0(Runtime.java:1012)
    at java.lang.System.loadLibrary(System.java:1669)
    at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
    at com.unity3d.player.UnityPlayer.c(Unkn

    Alguém sabe como resolver?
     
    Petr777 likes this.
  2. Petr777

    Petr777

    Joined:
    Nov 8, 2017
    Posts:
    49
    Dime por favor, ¿encontraste una solución?