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Flummox - Gravity Puzzle Game

Discussion in 'Works In Progress - Archive' started by mastermagpie, Mar 22, 2013.

  1. mastermagpie

    mastermagpie

    Joined:
    Nov 23, 2012
    Posts:
    5
    FLUMMOX
    [video=youtube_share;QR1GZeASWMU]http://youtu.be/QR1GZeASWMU


    About
    Flummox is a physics-manipulating brain-bending puzzle game designed to challenge and reward the player. Check out our Twitter page @magpiegamesuk for frequent updates on the development!

    Synopsis
    Wind your way around the underground sewers of a prestigious inventor, testing the latest in future technologies; the Newton 9.81. The, at first, innocent opportunity to test out Dr. Isaac Leonard's wonderful device however, soon unveils a dark secret...


    Would love to know what you think. Feedback most welcome.

    Try a very early version of the game here (click on the 'Games' tab): www.magpiegames.co.uk
    Note: The latest version has improved the attracting of cubes...
     
    Last edited: Apr 14, 2013
  2. corriedotdev

    corriedotdev

    Joined:
    Sep 1, 2012
    Posts:
    21
    love it mate. Really nice textures, reminds me of portal. Do you have skype as i would like to keep in touch and chat about stuff related to it, im also developing a game. Good work buddy, the sounds are awesome too
     
  3. AlexLeighton

    AlexLeighton

    Joined:
    Sep 3, 2012
    Posts:
    99
    Really neat game so far, I love how the tutorials are actually within the environment instead of being popups or something. My only real complaint is that it can be difficult to get the boxes to sit down flat where I want them to, it seems that if I'm picking up a box I should be able to control it's orientation.
     
  4. mastermagpie

    mastermagpie

    Joined:
    Nov 23, 2012
    Posts:
    5
    Thanks! Unfortunately I don't use Skype! I'm grateful for your feedback however and will make sure to check out your game!

    Thanks, I wanted it to be so you speed-run the game without tutorials any hindrance! I will look into that definitely - would be simple enough to implement! Cheers again for the feedback.


    UPDATE: Freeze rotation and new mechanic added. (Yet to be implemented in puzzles...)

    http://www.youtube.com/watch?v=yCk985uaxY0
     
    Last edited: Apr 14, 2013
  5. FloatingCoder

    FloatingCoder

    Joined:
    Mar 6, 2013
    Posts:
    15
    Great! I love the mechanics!

    I played through to level 5, but couldn't figure out what to do with the blue box. I'll mess around more later and see if I can get it, but I'm out of time now.

    On level 1, it took me a while to figure out that the right color box needed to go to the right switch, that wasn't obvious at all. I suppose that's OK it that's part of the puzzle, to figure out that the colors on the sign match the which boxes go where, but it seems like there's a little more feedback needed there, like some way to tell it the switch activates or not. (If there is, I didn't see it)

    Thanks for sharing, I'll be back to play more later.
     
  6. mastermagpie

    mastermagpie

    Joined:
    Nov 23, 2012
    Posts:
    5
    Excellent! Aha, level 5 is a little on the tricky side at first, but once you know your way around the maze you'll get it. It will probably be promoted up to a higher level once I have constructed more. (Also, Level 5 is the last level for now anyway. More soon!)

    Sure thing, I can definitely look into that. Maybe there should be a hint saying something along the lines of 'The signs are a clue as to how to complete each level.'. I don't want to give that away directly, but if it's posing a problem then a hint can't hurt! Also, did you have the sound up? Lights switch on when you drop a cube on the correct trigger, but Unity seems to render lights strangely in forward rendering mode - however, there is a 'ding' sound when the correct cube is placed. I might look into how I can make this more obvious too.

    Thanks loads for the feedback, it's helping a lot!
     
  7. mastermagpie

    mastermagpie

    Joined:
    Nov 23, 2012
    Posts:
    5
    More updates and new trailer added in the first post. :)