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Flow

Discussion in 'Assets and Asset Store' started by Arkhivrag, Oct 25, 2012.

  1. leeheppell

    leeheppell

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    Thank you for the quick reply, I'll give it a go! :)
     
  2. leeheppell

    leeheppell

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    Hello again,

    Sorry to bother you again, I have gotten your pre-made flow maps working, but the PNG file I create from the Flowmap painter paints the flow in a red colour instead of blue, so my custom flow maps simply don't show up, is the an option to change the red colour to blue like on your flow maps? T

    Thanks, Lee.
     
  3. Arkhivrag

    Arkhivrag

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    @leeheppell
    Red and Green channels of the image defines flow direction in X and Y.
    If you want flow to move only X direction it will be red.
    PNG file exported from Flowmap painter needs Alpha channel to be added manually (may be in PhotoShop). Alpha channel defines area of flow visibility.



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  4. Wonka45

    Wonka45

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    Will this work for flowing blood on character?
     
  5. Arkhivrag

    Arkhivrag

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  6. jeango

    jeango

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    Hey there,
    I'm having problems using flow in unity5

    Is there any chance it will work in a near future?
    If not, can you indicate me where I could find an asset that would do the same thing
     
  7. Arkhivrag

    Arkhivrag

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    Hi, Unity 5 is not supported yet, but of course it will be. When? - Can not say, I have 7 assets and all of them are required to be upgraded to Unity 5, it will need some time.



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  8. AdamGoodrich

    AdamGoodrich

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    +1 to that - would love to use this in a U5 project i have right now
     
  9. cjrussel14

    cjrussel14

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    hi, i'm interested with this one.. but i can't find a tutorial how to set it up..
     
  10. Chaosgod_Esper

    Chaosgod_Esper

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    would be great to have a U5 support in the next time.. since i needed to change to U5 and can´t use flow now..
     
  11. Jonn Doo

    Jonn Doo

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    yes me too! plzzzz
     
  12. idurvesh

    idurvesh

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  13. Arkhivrag

    Arkhivrag

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  14. idurvesh

    idurvesh

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    oh ,I didn't knew that,thanks.

    Actually,I was kind of got effect like that using flow shader.

    What I did, used two materials on same plane, then added wave texture on it (black and white) and animate with Flow controller.
     
  15. idurvesh

    idurvesh

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    Any way to get sea shore effect ?

    I see you have mention earlier it will be in upcoming version, but till the time any hacky way?
     
  16. Arkhivrag

    Arkhivrag

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    In current version there will not be added new features. In Flow 2 - yes. When? - hmmm:rolleyes:



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  17. idurvesh

    idurvesh

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    ah yeah I get it, bt any way to add or fake shore effect via script or with twist ??
     
  18. Chaosgod_Esper

    Chaosgod_Esper

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    Any News about a Unity 5 support Update?
    Cause i really, really, really need Flow ._.
     
  19. Arkhivrag

    Arkhivrag

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  20. magique

    magique

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    Are there any plans to add dynamics and buoyancy?
     
  21. hippocoder

    hippocoder

    Digital Ape Moderator

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    An updated fragmentum sounds fun.
     
  22. Arkhivrag

    Arkhivrag

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    No, dynamics and buoyancy are physics parts, not related to shaders. Flow 2 will have shore effects, depth, realtime reflections, GI (U5) and other visual improvements.

    Yes, some of Fragmentum 3 features: http://forum.unity3d.com/threads/fragmentum-mesh-fragmentation-shader.178616/page-2#post-1778407



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  23. TechiTech

    TechiTech

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    any chance you could just fix no base refraction shader? it probably wont take you long.

    please :)
     
  24. Arkhivrag

    Arkhivrag

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    Sorry, can't update only one shader, whole package is needed to rewrite.



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  25. TechiTech

    TechiTech

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    no worries
     
  26. idurvesh

    idurvesh

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    Actually Flow in unity 5 works quite good without any issues so far. (Only couple of shaders giving pink out put.)
     
  27. Arkhivrag

    Arkhivrag

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    Yes, some of them should work, but officially I do not support Unity 5, so it's up to you use current version in U5 or wait for Flow 2.



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  28. idurvesh

    idurvesh

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    @Arkhivrag I will suggest you to change asset name from "Flow" to "Flow water" or something similar as people who needed water assets just search as "Water" and in that your brilliant asset get hide from those people.
     
  29. Image3d

    Image3d

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    Hi Arkhivrag,,
    Do you have a release date for supporting Flow in Unity5 ?
     
  30. Arkhivrag

    Arkhivrag

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    No




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  31. Chaosgod_Esper

    Chaosgod_Esper

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    okay
    but is there a chance, as buyer of flow, to get your anounced flowmap painter as beta or such?

    since the waiting time is vurrently extremely high - and some projects really stuck cause of problems with U5 or the lack of a included FM painter for workflow..
     
  32. Arkhivrag

    Arkhivrag

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    FlowMap painter was in a 'wish list'. Unfortunately it will not be included.
    As for Unity 5 support and promised new features and updates for Flow 2 - there will be available by schedule above. Know long time waiting, but I have very limit amount of time for AS.



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  33. AdamGoodrich

    AdamGoodrich

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    Very much looking forward to showing this off with Gaia.. :)

    Asset store desparately needs a good river shader :)
     
    Arkhivrag and idurvesh like this.
  34. magique

    magique

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    Is Flow 2 going to be a completely separate product or will people who own Flow automatically get an upgrade to Flow 2?
     
  35. Arkhivrag

    Arkhivrag

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    It will be free update.
     
  36. magique

    magique

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    Thanks. I might just pick this up then.
     
  37. idurvesh

    idurvesh

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    any expected date?
     
  38. Arkhivrag

    Arkhivrag

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  39. ELRIIC

    ELRIIC

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    I'm looking to find a proper shader to make a river, but it seams that it's a sensitive subject with Unity.

    Flow seams interesting, but I see here that there are a few problems with Unity 5. I tried to download the free version by it's not in the store any more.

    Why is that?

    Also, what kind of issues Flow has with Unity 5?
     
    Last edited: Jan 27, 2016
  40. idurvesh

    idurvesh

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    I didnt seen any issue with flow shader ..atleast not for mobile shaders...
     
  41. a436t4ataf

    a436t4ataf

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    Do you have documentation for making procedural flow maps for this shader? I understand the theory (I've made them before), but I'd like an example that's known to work with this shader (or confirmation that it's not possible for some unity-specific / implementation specific reason, if that's the case).

    (I need procedural rivers at the moment. I will write my own if I have to, and share, but I remember seeing flow a couple of years ago and being impressed at the quality - I would much prefer to use flow, and write a procedural generator for it, than have to re-implement the whole shader myself)
     
  42. Poxican

    Poxican

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    Hey Idurvesh, you mentioned that you had Flow working well with Unity 5 with the exception of some shaders? Can you give any more detail on that? And how are you generating your flow maps?

    Arkhivrag, I recognise you're not officially supporting Unity 5, but since it sounds like it might mostly work, would you consider a trial so I can see if it will suit my purposes before I spend money on it? No sweat if you'd rather not :)
     
  43. idurvesh

    idurvesh

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    I just read this forum's all posts from start to end and learnt to make my custom flow map and other little tricks ...Will suggest you to do same.....

    check this quote from Arkhivrag for how to make flowmap...

    You basically opens up photoshop, and instead of playing directly with layers, go to "Channels" tab >play with RGB channels separately.....

    He also had provided one good example of river flow map, opening it in photoshop helps too....
     
  44. ELRIIC

    ELRIIC

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    I finally caved in and bought Flow since I couldn't find an alternative.

    Going through the demo scenes now, and I see there is one related to River Prop and it says that it only works in Unity Pro.

    I guess this is an issue with the "not Unity 5 ready". Is there a way to bypass it and make that shader work?
     
  45. Arkhivrag

    Arkhivrag

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    The entire package needs to be remade for Unity 5. You have to wait or modify shaders yourself.



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  46. khos85

    khos85

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    I purchased recently and like it very much, good job with this package!
     
  47. ELRIIC

    ELRIIC

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    Hello again!

    I'm trying to make use of the Flow_BumpSpecular shader. I followed the documentation and created the flow map in FlowMap Painter.

    In the results, it looks like the flow map is ignored all together.
    Is this an issue related to compatibility, or something else? Maybe I missed something with the map preparation?
     
  48. Arkhivrag

    Arkhivrag

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    Flow is not Unity 5 ready. It's written in the description.



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  49. ELRIIC

    ELRIIC

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    I understand that it's not ready for Unity 5, but what I'm asking is what is the incompatibility issue specifically.

    Is the issue the fact that the pro shaders are locked?

    Is the flow map feature broken?
    I'm asking this because I'm trying to make a river work this past few days, but I cannot make the flow of the river follow the Flow Map, at all.

    Being new to this package, I'm wondering if this is something I'm doing wrong or an issue of the incompatibility.
     
  50. Arkhivrag

    Arkhivrag

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    It's unclear what may be wrong in your situation, but make sure that flow map has blue and alpha channels as well.
    Blue – channel determines flow effect visibility
    Alpha - channel determines flow revealing and its direction (from white to black). With this channel it is
    available to animate flow revealing/hiding.



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