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Floating point issues

Discussion in 'Physics' started by ICONGAMESOFFICIAL, May 21, 2020.

  1. ICONGAMESOFFICIAL

    ICONGAMESOFFICIAL

    Joined:
    Apr 14, 2018
    Posts:
    29
    Initially I made a floating-origin system to fix this issue. I double checked and the player is now ALWAYS within 1000 units of the origin. Still, even though the distance to the origin is never greater than 1000, visual artifacts seems to persist. The only difference is that with the floating origin system the issues start at 8 km instead of 2 km.
     
  2. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    11,500
    So this is a physics forum so I'm wondering what "visual artifacts" have to do with physics (unless you mean seeing behavioural changes) and also I'm curious as to what, if any, your question was meant to be?