So we all know that the infinite environment fails when vector 3 position is greater than the floating point accuracy of the object you are translating. And this is fine. but I wanted to get an opinion on countering this issue to grant a truly non repeating near infinite environment up to Math infinity - and so I thought okay so - what is translation? - the act of moving the object by some decimal place of a float. And so if you were zoomed in far enough anyway the teleporting translation would be visible and the object would seem glitchy, until you zoomed out. So what’s the viability of zooming out and translating by int ? So the minimal move distance is 1 in integer. Will this still cause issues when trying to have an absolutely huge non repeating environment? Could I / in theory —/ comfortably exceed the normal bounds of the playable region by never using floats and simply rescaling 0.0001 via camera so that it’s 1 int each time. What I mean is —— if my cameras distance from the object is so great that 1 int of movement looks just as accurate as 0.0001 float of movement, do I have access to eternally fly a space ship around the infinite environment without issue? Thoughts?