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Floating Island Look

Discussion in 'World Building' started by j_spencer93, Nov 18, 2018.

  1. j_spencer93

    j_spencer93

    Joined:
    Dec 17, 2015
    Posts:
    60
    I want to give my terrain the look of a chunk of land floating in a sea of Aether, but so far i can not come up with a convincing way to do this. Anyone have any ideas?
    I thought of using a Skybox and rock assets around the terrain, but so far the look isn't satisfactory.
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

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    Feb 19, 2018
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  3. Ambrose998800

    Ambrose998800

    Joined:
    Jun 23, 2015
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    For a floating island, I think it's important to make clear its an 'island' more than it is floating. Any floating islands I've seen so far reminds me of a jellyfish at the surface of the sea. What I mean by this, we don't know about floating islands (cause there aren't plenty of examples to see), so you have to make it very clear to understand.

    For a project I created a floating island once and used artificial structures and natural ones to define the top and bottom of the island:

    The hanging plants showing that there is gravity and a 'way down'. A tower at the top shows that it has a solid surface one can move on. The shape (more high than wide) makes clear that it is a thing that must float, cause it couldn't be stable else.

    Also I showed that there is a possibility to fall down right from the beginning.

    With that, there should be no doubt what is going on in this scene...
     
    Last edited: Nov 24, 2018
  4. Deleted User

    Deleted User

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    gabrielw_unity likes this.