Hi All, Been working with Unity for a while now trying to Port a previous Blender project over. I'm having some trouble with animations though. In Blender, everything works fine and the animations look correct. When I bring it into Unity everything looks fine. But, when I try to Preview or play any of the animations, about 1/4 of the sub-objects in the Object literally flip 180 degrees... Any ideas what I've done wrong?
What animation system -- Mecanim (Humanoid/Generic) or Legacy? If Mecanim, go to the Rig tab and click on Configure.... Make sure the skeleton is mapped correctly.