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Flipped animation

Discussion in 'Animation' started by k2x5, Sep 30, 2013.

  1. k2x5

    k2x5

    Joined:
    Sep 30, 2013
    Posts:
    3
    Hi All,

    Been working with Unity for a while now trying to Port a previous Blender project over. I'm having some trouble with animations though.

    In Blender, everything works fine and the animations look correct. When I bring it into Unity everything looks fine. But, when I try to Preview or play any of the animations, about 1/4 of the sub-objects in the Object literally flip 180 degrees...

    Any ideas what I've done wrong?
     
  2. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,232
    What animation system -- Mecanim (Humanoid/Generic) or Legacy? If Mecanim, go to the Rig tab and click on Configure.... Make sure the skeleton is mapped correctly.