I checked out HDRP several months ago and remember noticing that realtime shadows behaved oddly. I didn't think too much about it at the time, as HDRP is still in beta, and perhaps I wasn't configuring the options optimally. However, now when I'm checking out the FPS sample project (great job on that btw), I notice the shadows still behave strangely. No matter how much I try to configure the HD Shadow settings in the volume component, there will always be very noticeable flickering at the edge of the shadows. Here's a video: https://gyazo.com/781fe6ad9e297447c9651a1810e5f136 This is not a problem in the default rendering pipeline: https://gyazo.com/583084a09cf1d8aea8316612dd14be24 Is this a known issue that will be fixed, or what's going on?