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Flickering of lightmap/lighting with instanced materials enabled (B7)

Discussion in '2018.3 Beta' started by hippocoder, Oct 28, 2018.

  1. hippocoder

    hippocoder

    Digital Ape Moderator

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    Still seem to get this in latest beta but it was listed as fixed on the tracker. Is it fixed for a later beta than 7? I'm using HDRP if that matters.

    The effect occurs when turning or moving the camera. Seems to incorrectly choose the right realtime GI lightmap for instanced materials. And batching is of course disabled. Just fishing for info since it was listed fixed and it's been doing this forever (since previous beta).

    ezgif-1-25634b932bdb.gif

    Issue:
    https://issuetracker.unity3d.com/is...-and-realtime-global-illumination-are-enabled
     
  2. TooManySugar

    TooManySugar

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    Aug 2, 2015
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    864
    Not sure if it could be related but I've a flickering GPU instanced mesh particle issue reported too, they did not manage to reproduce tho:
    https://fogbugz.unity3d.com/default.asp?1084260_uakktehjr2lr7mes

    It only happens in player, PC & Xbox tested
     
    hippocoder likes this.
  3. hippocoder

    hippocoder

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    It's much more noticeable on scaled up meshes. In my test it was Unity cubes.
     
  4. TooManySugar

    TooManySugar

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    and update on my issue, it is fixed in b8, not sure if in b7 too. Sadly the 2018.3 is trashing my prefabs photon views and I can not continue development on the beta, otherwise it was running pretty neatly.
     
  5. hippocoder

    hippocoder

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    This was fixed for me in HDRP 5 or 2019.1
     
  6. Jakub_Machowski

    Jakub_Machowski

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    Mar 19, 2013
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    637
    I have the same problem I hope Unity will fix that on 2018.2 too cause in our advance of project it is impossible to move on 2018.3
     
  7. hippocoder

    hippocoder

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    It's a HDRP issue and its fixed in 4.1. Your version of Unity has nothing to do with it.
     
    LeonhardP likes this.