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Question Flatshaded terrain with different textures per quad depending on height

Discussion in 'Shaders' started by Blamanos, May 10, 2023.

  1. Blamanos


    Jan 18, 2017
    Hi! I recently started working with the shader graph in Unity, and I would like to achieve a flatshaded effect with different textures depending on the height of the mesh, like at 7:10 in this procedural terrain tutorial:

    As in the tutorial, I want the texture to be per quad, but still dependent on height.
    Right now, I have different textures based on height, and they have a lerp between them. But I want the cutoff between textures to be sharp and be per quad.

    How would I achieve this?
  2. topitsky


    Jan 12, 2016
    make gradient texture, treat the normal as a uv coordinate, and tex2d(i.normal.y). use a flat normal mesh, or try squiggling it round()