Hello devs! I've just updated my Unity project and I am looking for some tips to create a HDRP shader for my procedurally low poly terrain. It looks so smooth with that shader: I would like to have something like this: where every single triangle is visible. Thank you for your help!
bgolus has given a good example here: https://forum.unity.com/threads/flat-lighting-without-separate-smoothing-groups.280183/#post-4234783