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Flat, Dark Lighting After Build

Discussion in 'Global Illumination' started by reganlh, Apr 28, 2020.

  1. reganlh

    reganlh

    Joined:
    Apr 4, 2018
    Posts:
    1
    Hey all, I'm struggling with a discrepancy between how the lighting in my scene looks in editor/play versus its final build (Mac OS). I'm relatively new to Unity. I'm using 2018.3.6f1.

    After the scene is built, my lighting is significantly darker and everything goes sort of flat. I lose any reflection and glow from the objects that were lit. I have a good amount of point lights in the scene which I know can be problematic, but they are integral to getting the effect i'm looking for, which is why there isn't any directional light.

    Here is a before image from editor, and an after image from the build. Here is a screenshot of my lighting panel. There may be a very obvious fix to this, but I certainly can't see it!

    Any help would be greatly appreciated.

    lighting settings.png editor1.png build1.png
     
  2. JenniferNordwall

    JenniferNordwall

    Unity Technologies

    Joined:
    Sep 19, 2016
    Posts:
    147
    Hey! Not really sure but a few things stand out:
    1. The flowers in the water don't look the same, which almost indicate that the camera might be pointing at a different angle?
    2. Is there a reason why you are using realtime GI? I would turn that off, and Auto Generate. Then do a bake and see how it looks.

    If this doesnt work, please post some of the lightmaps here :) Thanks
     
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