Hey all, I'm struggling with a discrepancy between how the lighting in my scene looks in editor/play versus its final build (Mac OS). I'm relatively new to Unity. I'm using 2018.3.6f1. After the scene is built, my lighting is significantly darker and everything goes sort of flat. I lose any reflection and glow from the objects that were lit. I have a good amount of point lights in the scene which I know can be problematic, but they are integral to getting the effect i'm looking for, which is why there isn't any directional light. Here is a before image from editor, and an after image from the build. Here is a screenshot of my lighting panel. There may be a very obvious fix to this, but I certainly can't see it! Any help would be greatly appreciated.