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Flamethrower Particle problems relating the simuation option "local" and "world"

Discussion in 'Physics' started by mfatihbarut, Jan 16, 2021.

  1. mfatihbarut

    mfatihbarut

    Joined:
    Apr 11, 2018
    Posts:
    1,059
    Hi all,
    I have Flamethrower weapon in my character's hand.
    If I setup its particle type simulation "world" it doesn't move with gun.
    If I setup its particle type simulation "local" it moves like a wood (I meant rigid) without any effect of wind (which normally gives the move reality)
    What should I do?
    thank you.
     
  2. SparrowGS

    SparrowGS

    Joined:
    Apr 6, 2017
    Posts:
    2,536
    1) Why on the physics forum?

    2) Try inheriting the player speed on world mode
     
    karl_jones likes this.
  3. mfatihbarut

    mfatihbarut

    Joined:
    Apr 11, 2018
    Posts:
    1,059
    because particle calculations are part of phisics. Do you know what does FixedUpdate or Fixed TimeSteps mean?
     
  4. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    11,326
    Particles are not part of the physics system and are not handled as part of any simulation step. They use physics for their collision feature but as a user of physics just like you.

    That said, unfortunately there's no dedicated particles forum either which is a shame so often I tag posts like this with "particles" to get the attention of particle devs; I'll do that now.
     
  5. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,228
    Last edited: Feb 2, 2021
    richardkettlewell and MelvMay like this.