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(FIXED)timeline get stuck before reaching end

Discussion in 'Cinemachine' started by strongbox3d, Nov 28, 2017.

  1. strongbox3d

    strongbox3d

    Joined:
    May 8, 2012
    Posts:
    860
    Hello guys,

    I am having this problem with timeline getting stuck in the middle of the cut scene. Any help would be very much appreciated.

    I am using cinemachine dollytrack and I have 3 waypoints on it, the timeline get stuck between two and three waitpoints when I play test the scene.

    Cinemachine version 2.1.09 which I believe is the last one.
    Unity version 2017.2.0p1 which is the latest for Xbox One (working for Xbox 1)


    Regards,
    Carlos
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,711
    What do you mean by "timeline gets stuck"?
     
  3. strongbox3d

    strongbox3d

    Joined:
    May 8, 2012
    Posts:
    860
    Hello Gregoryl, THIS IS THE SOLUTION

    I mean the play head of the timeline gets stuck in the middle of the timeline. But I figured out the problem. When there is a character animated in the timeline, if the culling mode of the animator is set to: cull completely, the timeline play head stops as soon as the character is out of view. So if anyone encounters this problem, the solution is to set the animator culling mode to other than cull completely.

    Regards,
    Carlos
     
    Last edited: Jun 4, 2020
    LazyEti, luvjungle, visca_c and 6 others like this.
  4. quanjunchen

    quanjunchen

    Joined:
    Oct 12, 2017
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    Love u man. Finally i find the solution after several weeks searching
     
  5. strongbox3d

    strongbox3d

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    Hey, no problem that is what this forum is for, to help each other! Glad that someone benefited from my finding.

    Regards,
    Carlos
     
    quanjunchen likes this.
  6. AlexStrook

    AlexStrook

    Joined:
    Oct 19, 2013
    Posts:
    31
    Thank you so much, I was stuck for days on this !
     
  7. oriolmanya

    oriolmanya

    Joined:
    Jul 4, 2012
    Posts:
    50
    Me too. I was about to send a Bug Report... I guess someone should do it. 2020 and still not fixed, not me today. I've sent several lately and I'm lazy. Feel sorry for the next guy who will fall here next year after hitting his head on a wall.

    Thanks @strongbox3d!
     
  8. b4gn0

    b4gn0

    Joined:
    Jul 26, 2019
    Posts:
    119
    Here we are nearly 4 years later, timeline gets stuck with no warning or error because of an animator set to "cull completely", lost 3 hours.
     
  9. crdmrn

    crdmrn

    Joined:
    Dec 24, 2013
    Posts:
    152
    This is outright ridiculous. Anyone from the Timeline team that can have a look at this?
    Just having a console prompt and this behavior documented somewhere would already be a huge improvement.
     
  10. fweibel

    fweibel

    Joined:
    Oct 16, 2019
    Posts:
    2
    I had the same issue, with Unity 2019.4 LTS. This looks like a bug and should be addressed to prevent others from losing more time trying to fix that.
     
  11. JacobDzwinel

    JacobDzwinel

    Joined:
    Dec 19, 2013
    Posts:
    26
    FYI, this is still present in 2020.3.25f1. Animator culling mode set to Cull Completely block timeline whenever animated character is out of camera view. This is not FIXED as title of this post suggests, mentioned workaround isn't a great solution in my case.
     
    Last edited: Mar 11, 2022
  12. cmacdougall_ssv

    cmacdougall_ssv

    Joined:
    Jun 14, 2021
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    Just burned a day hunting down a bug that turned out to be this. 2020.3.37f1

    Workaround is fine. Don't see anything about it in the issue tracker, so I guess I'll take some time to prepare a minimal test case & proper bug report
     
  13. cmacdougall_ssv

    cmacdougall_ssv

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