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TextMesh Pro Fixed pixel outline for SDF

Discussion in 'UGUI & TextMesh Pro' started by dk257, Jul 7, 2019.

  1. dk257

    dk257

    Joined:
    Jul 14, 2018
    Posts:
    3
    As of now, we can only adjust a certain ratio value for outline-like visuals using SDF. For pixel based games, etc. pixel perfectness is important, and thus a more intuitive set pixel value functionality for SDF rendering would be absolutely great to have.