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Fixed Joint is not so fixed??

Discussion in 'Editor & General Support' started by jeffcraighead, Dec 7, 2006.

  1. jeffcraighead

    jeffcraighead

    Joined:
    Nov 15, 2006
    Posts:
    740
    See http://www.splatsosoft.com/unity/

    Hold the 'u' key down for a second or two and the heli will rise. Let it fall and hit the deck. Notice that the skids are bouncing around. I'd like them to stay put, how do I fix this? The tail is also attached with a Fixed joint and when the heli gets moving quickly sometimes it starts bouncing also.

    Thanks!
    Jeff
     
  2. hsparra

    hsparra

    Joined:
    Jul 12, 2005
    Posts:
    750
    Instead of using fixed joints, have you tried making the skids and tail children of the helicopter body?
     
  3. jeffcraighead

    jeffcraighead

    Joined:
    Nov 15, 2006
    Posts:
    740
    Ah OK, I was using too many rigid bodies. I set the skids and the tail to only use colliders and parenting now and it works great.

    Thanks!
     
  4. StarManta

    StarManta

    Joined:
    Oct 23, 2006
    Posts:
    8,775
    Yeah, fixed joints suck. instead, use a hinge joint with very small limits, like 0 and 0.0001. If you want to add a realistic "slightly shaky connection" factor, you can set the limit to something like 0.01 instead.