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Fixed Joint added to gameobject through script during gameplay not showing up until game stopped

Discussion in 'Editor & General Support' started by WilkinsMicawber, Dec 17, 2016.

  1. WilkinsMicawber


    Jan 22, 2016
    I am developing for the Vive using the steamVR tookit prefabs in Unity. I have a rigidbody on the camerarig. When I add a fixed joint to the camerarig via script during gameplay, it does not show up in the inspector, or take effect, until I stop running the game simulation within Unity. It will then be in the inspector, and if I launch the game within Unity again, the joint will be in effect. What could be causing the joint not to show up initially?