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Bug [Fixed in 5.3.2] "Invalid AABB" errors appear during play mode

Discussion in 'Linux' started by LukaKotar, Jan 8, 2016.

  1. LukaKotar

    LukaKotar

    Joined:
    Sep 25, 2011
    Posts:
    394
    Last edited: Jan 9, 2016
  2. mischa2k

    mischa2k

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    Sep 4, 2015
    Posts:
    4,325
    I usually get them when doing something in the Animator, but they don't have any effect so far.
     
  3. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,381
    I get a bunch of these as well after running a working project (on 5.2) to 5.3.1... Not idea whats causing them, they fill up for a second or two, then stop producing. Disabling the Canvas does not stop them.

    Its something in one of my scripts but I couldn't really find any changes from 5.2 to 5.3.1 that may be causing these.

    Edit** This goes away in patch 5.3.1.p3.
     
    Last edited: Jan 17, 2016
  4. FuzzyQuills

    FuzzyQuills

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    Jun 8, 2013
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    2,871
    ...and 5.3.2, it was actually a bug in the Shuriken particle module where having no particles threw an error spam in the console. it's fixed now. :)
     
  5. LaneFox

    LaneFox

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    Jun 29, 2011
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    Is that the confirmed cause? Fairly sure I had some cases where I saw this and no particle systems were anywhere. Might be wrong, though.
     
  6. The-Little-Guy

    The-Little-Guy

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    Aug 1, 2012
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    297
    I get these errors on both Windows and Linux. I feel that I get them most when editing an Editor class file then testing (I could be wrong though)...
     
  7. yopyop500

    yopyop500

    Joined:
    Feb 4, 2016
    Posts:
    3
    Do you guys have any fix for this issue? My collision system goes crazy since I updated Unity to build 20160106
    The patch is only available for mac and windows. :(
     
  8. yopyop500

    yopyop500

    Joined:
    Feb 4, 2016
    Posts:
    3
    Can someone help me please
     
  9. jngrt

    jngrt

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    Apr 19, 2014
    Posts:
    1
  10. yopyop500

    yopyop500

    Joined:
    Feb 4, 2016
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    3