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[Fixed] I need help with spring bones

Discussion in 'Animation' started by darkwinds95, Sep 12, 2019.

  1. darkwinds95

    darkwinds95

    Joined:
    Dec 3, 2018
    Posts:
    14
    Hi,

    For my last year student project, I need to use spring bones for handling hair animation. I tried with a braid first and I can't get it working properly, so I was hoping someone here could help me.

    upload_2019-9-12_14-38-38.png
    So I put joint that are worlking on my test model

    upload_2019-9-12_14-51-46.png
    On each part of the joint I added the spring bone script that I found on the example I've seen.

    upload_2019-9-12_14-53-17.png
    upload_2019-9-12_14-54-47.png
    On the game object containing the mesh and the joints I added the spring manager used in the example I've seen.

    upload_2019-9-12_14-56-39.png
    But When I press play it's not working well as you can see and I don't know why.

    The unity chan model on the last screenshot is the example and the other is my first test.
     
  2. darkwinds95

    darkwinds95

    Joined:
    Dec 3, 2018
    Posts:
    14
    It's good I found the solution.
     
  3. RaeJjin

    RaeJjin

    Joined:
    Oct 5, 2018
    Posts:
    6
    Then why didn't you explain what you did to make it work for another people who would be struggling with a same issue...
     
  4. Rober_MR

    Rober_MR

    Joined:
    Nov 17, 2020
    Posts:
    1
    Could you please explain what the solution is? I have the same problem.
     
  5. morixxxd

    morixxxd

    Joined:
    Aug 21, 2020
    Posts:
    2
    hey, I got the same issue, solved by editing the stiffness/drag curvels!