Hi, For my last year student project, I need to use spring bones for handling hair animation. I tried with a braid first and I can't get it working properly, so I was hoping someone here could help me. So I put joint that are worlking on my test model On each part of the joint I added the spring bone script that I found on the example I've seen. On the game object containing the mesh and the joints I added the spring manager used in the example I've seen. But When I press play it's not working well as you can see and I don't know why. The unity chan model on the last screenshot is the example and the other is my first test.