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[FIXED] How to use the new Tilemap system with a public gameobject?

Discussion in '2017.2 Beta' started by iKlikla, Oct 8, 2017.

  1. iKlikla

    iKlikla

    Joined:
    Jul 31, 2016
    Posts:
    3
    Hello Friends, I was very excited when I heard about the new tilemap system.

    I am working on a 2d topdown game with a level editor, for this I now want to utilize the new tilemap system.
    I have already looked through the documentation and the API reference but couldn't find any information about my following construct.

    I have a Controller Object that holds every selectable game item in it's category, this Object is used for the UI and also for the placement system. I want to place my tiles like this:

    tilemap.SetTile(positionCursor, selectedTile);

    Easy enough, I imported UnityEngine.Tilemaps and added a public variable for both the Tilemap and the Tile. I dragged the Tilemap into it's variable but now I have a problem. I have a RuleTile Asset inside of my Tile Palette and want to reference this now. How would I do that? I tried to find the location Unity saves the tiles but I couldn't find anything. When I try to select a Tile from the UnityUI the list is empty in both tabs.
     
  2. iKlikla

    iKlikla

    Joined:
    Jul 31, 2016
    Posts:
    3
    Fixed: I have to use "public TileBase" instead of "public Tile"
     
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