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Bug (Fixed)(Case 1238398) [SBP] The hash of AssetBundle is always 0 when using useCache=true

Discussion in '2020.1 Beta' started by Kichang-Kim, Apr 16, 2020.

  1. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    979
    Hi. I found that the hash value in building assetbundle result is always 0 when using useCache=true.

    This breaks all systems depend on assetbundle's hash value.

    I tested with Unity 2020.1.0b5 + SBP 1.6.5-preview. I'm not sure it is the issue of Unity itself or SBP package.

    Reproducible project is sent as Case 1238398.
     
    Peter77 likes this.
  2. Kichang-Kim

    Kichang-Kim

    Joined:
    Oct 19, 2010
    Posts:
    979
    It seems that SBP 1.7.2 fixed this issue.
     
    LeonhardP likes this.