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Bug (Fixed 2021.2.12f1) Viewport not scaling with dynamic resolution (12.1.3 / 2021.2.8f1)

Discussion in 'High Definition Render Pipeline' started by cLick1338, Jan 16, 2022.

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Do you have this issue?

  1. I have this issue or a very similar one

    9 vote(s)
    90.0%
  2. I have this issue but on a different version

    1 vote(s)
    10.0%
  3. I use dynamic resolution with no issues on HDRP 12.1.3 / 2021.2.8f1

    0 vote(s)
    0.0%
  1. cLick1338

    cLick1338

    Joined:
    Feb 23, 2017
    Posts:
    74
    At 100% scale the camera's view is displayed as expected.
    At anything below 100 the image is scaled up, not fitting inside the display anymore (image anchored in the bottom left corner).
    My game UI remains scaled/displayed as expected (it's one "Screen Space - Overlay" Canvas)

    Have never had this issue before updating to 2021.2.8f1.
    It only happens in build (Windows DX11), works fine in Editor Game view.
    Happens indifferent of "Hardware/Software" Dynamic Resolution Type or Upscale Filter.

    I'm setting the scale with the method described in the manual (but again, it worked in previous versions plus I made no changes before/after updating)
    https://docs.unity3d.com/Packages/c...efinition@12.1/manual/Dynamic-Resolution.html

    I couldn't find any other complaints about this. Maybe I'm doing something wrong?
     
  2. alloystorm

    alloystorm

    Joined:
    Jul 25, 2019
    Posts:
    88
    Sounds like exactly the same issue I have too.

    I can confirm that this is reproducable even in an extremely simple project, as soon as you turn on dynamic resolution it happends.

    I've already submitted a bug report.
     
    cLick1338 likes this.
  3. Qleenie

    Qleenie

    Joined:
    Jan 27, 2019
    Posts:
    851
    Same here. DLSS / FSR not usable with 2021.2.8f1 / HDRP 12.1.3. This is quite a disaster with the 2021.2.x release. We were waiting 6+ weeks for a patch of a severe issue, and get now a version were one of the key features of this release is completely broken....I mean, DLSS was even broken before, but not THAT much....
     
    cLick1338 likes this.
  4. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    515
    Same here - after upgrading to 2021.2.8f1 - DLSS seems to break in builds...
     
  5. The64thGamer_

    The64thGamer_

    Joined:
    Aug 4, 2019
    Posts:
    14
    Same issue here on 2021.2.9f1
     
  6. Qleenie

    Qleenie

    Joined:
    Jan 27, 2019
    Posts:
    851
    We learned in another thread that it might get fixed with 2021.2.11
     
  7. chap-unity

    chap-unity

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    760
    I confirm the issue has been identified and fixed on our side.
    It's just a matter of delivery now since the fix is not on the HDRP side.
     
    cLick1338 and olavrv like this.
  8. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    515
    Good evening. Is this fix in 2021.2.11f1 which was just released? Appreciate your input on this, thanks!
     
  9. Qleenie

    Qleenie

    Joined:
    Jan 27, 2019
    Posts:
    851
    I'd also like to know. There is neither mentioning in fixes nor in known issues, which is kind of weird, given that this is a severe bug.
     
    olavrv likes this.
  10. cLick1338

    cLick1338

    Joined:
    Feb 23, 2017
    Posts:
    74
    From my testing it is not fixed on 2021.2.11f.
     
  11. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    515
    Just tested, this is not fixed :(
     
  12. chap-unity

    chap-unity

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    760
    Sorry guys, the landing process engine side is not super fast.
    The batch landed as 2021.2.12f1.4373, so it's expected that still not fixed on 11f1 :|
     
    cLick1338 and olavrv like this.
  13. alloystorm

    alloystorm

    Joined:
    Jul 25, 2019
    Posts:
    88
    Good to know, I was about to test 21.2.11. Saved me some time.
     
    chap-unity likes this.
  14. cLick1338

    cLick1338

    Joined:
    Feb 23, 2017
    Posts:
    74
    Good news!
    The issue is fixed in 2021.2.12f1, at least in my testing.
     
    chap-unity likes this.
  15. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    515
    Same here, but custom pass after opaque still doesn't work with DLSS :(
     
  16. chap-unity

    chap-unity

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    760
    @olavrv, I verified the fix for this one yesterday. The fix will be backported to 2021.2 also.
    I'll let you know when the version including it will be released
     
    jimmikaelkael and olavrv like this.
  17. davidjfranco

    davidjfranco

    Joined:
    Oct 9, 2014
    Posts:
    23
    is this fixed yet on 2021.2?
     
  18. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    515
    No
     
  19. Qleenie

    Qleenie

    Joined:
    Jan 27, 2019
    Posts:
    851
    this issue here has long been fixed. you are probably referring to the custom pass issue, which still has not been fixed.
     
  20. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    515
    Correct - sorry!
     
  21. davidjfranco

    davidjfranco

    Joined:
    Oct 9, 2014
    Posts:
    23
    Thanks guys. Just wondering I’m on 2021.2.11. Do I have to go to LTS for the DLSS zoom in fix?
     
  22. Qleenie

    Qleenie

    Joined:
    Jan 27, 2019
    Posts:
    851
    see above or in the title. it's fixed in 2021.2.12. Either go to that, or to any version above, why not LTS?
     
  23. davidjfranco

    davidjfranco

    Joined:
    Oct 9, 2014
    Posts:
    23
    I tried importing into LTS. And got it working but every few minutes the editor just hanged. So I reverted. It was probably just serialising assets as the project is large.
     
  24. cloverme

    cloverme

    Joined:
    Apr 6, 2018
    Posts:
    193
    I'm on 2021.3.32f1 LTS and enabling DLSS with "Optimal Settings" causes the game view to zoom in like 200x during runtime.