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Question Fix texture not tiling correctly

Discussion in 'General Graphics' started by Bannanaking3, Mar 14, 2023.

  1. Bannanaking3

    Bannanaking3

    Joined:
    Jun 21, 2022
    Posts:
    121
    I made some rooms in pro builder and exported them as OBJs so I could texture them in blender and re-export them as fbx's with the material paths copied, but there's an issue where once imported back into unity the fbx model textures are stretched and not tiling correctly. how do I fix this?

    In Blender(looks fine):
    Screen Shot 2023-03-14 at 5.49.41 PM.png

    In Unity(Weird):
    Screen Shot 2023-03-14 at 5.49.50 PM.png
     
  2. Bannanaking3

    Bannanaking3

    Joined:
    Jun 21, 2022
    Posts:
    121
    Also, It appears the materials aren't mapped to the correct faces for some reason, if that helps uncover the issue
     
  3. warthos3399

    warthos3399

    Joined:
    May 11, 2019
    Posts:
    1,726
    Click on your Material (not Texture), half way down (in Inspector) youll see Tiling and Offset. Play and adjust the Tiling numbers, youll find the sweet spot :)
     
  4. Bannanaking3

    Bannanaking3

    Joined:
    Jun 21, 2022
    Posts:
    121
    that seems to be related to the issue but in messing with that it looks like instead of tiling it's just stretching the image out at the edges.
     
  5. Bannanaking3

    Bannanaking3

    Joined:
    Jun 21, 2022
    Posts:
    121
    I've figured out the issue! in the import settings for the textures, Wrap Mode needs to be on repeat
     
    warthos3399 likes this.
  6. warthos3399

    warthos3399

    Joined:
    May 11, 2019
    Posts:
    1,726
    Nice catch, glad you worked it out. :)