Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

[Fix] Shader graphs not working with universal render pipeline (URP)

Discussion in 'Shader Graph' started by Vufffle, Apr 29, 2021.

  1. Vufffle

    Vufffle

    Joined:
    Apr 29, 2021
    Posts:
    1
    You need to create a Pipeline Asset for your project (In assets) [Create -> Rendering -> Universal Render Pipeline -> Pipeline Asset (Forward Renderer)]. Then go to Project settings -> Graphics and under Scriptable Render Pipeline Settings drag your Pipeline Asset into the slot. You must also drag the Asset into [Project Settings -> Quality] and under Rendering you will find the same box. Your Shader Texture should now be working correctly!
     
  2. zeal0u5

    zeal0u5

    Joined:
    May 28, 2021
    Posts:
    1
    Thank you!
     
    Vesparum likes this.
  3. zhenhuansun

    zhenhuansun

    Joined:
    Sep 12, 2017
    Posts:
    1
    Thank you very much!!!!