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fix Render.OpaqueGeometry taking a long time..

Discussion in 'General Graphics' started by EliJNemer, Dec 5, 2019.

  1. EliJNemer

    EliJNemer

    Joined:
    Aug 3, 2019
    Posts:
    123
    hello, i am currently trying to optimize my game for mobile platform.

    while testing on my phone i saw that PostLateUpdate.FinishFrameRendering was taking a total of 13.79 ms out of 26.5 ms, this is 50%.

    allot of the time is spent on the RenderForward.RenderLoopJob, which is under the Render.OpaqueGeometry..

    how can i fix this so that it does not take so much time?

    here is a picture of the profiler..

    profiler pic.png

    and this is a sample pic of the scene which is rendering..

    Scene Sample.png

    any help would be appreciated..