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[Fix Out] Checking for changes

Discussion in 'Unity Collaborate' started by FeastSC2, Jul 26, 2017.

  1. AcidArrow

    AcidArrow

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    is preview-12 only available for 2019.1?
     
  2. FS9606

    FS9606

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    we need an option to not check for changes. If you lose your internet connection and re establish it, it will auto check. Which adds significant time to the overall process.
     
  3. ryanc-unity

    ryanc-unity

    Unity Technologies

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    preview.12 is supported on all Unity versions after 2018.3.0f1. However, it is a preview build and we're still working on getting some more critical bug fixes in by some time this week. It also introduces a slightly different workflow that, if not followed carefully, can potentially lead to some changes not being synced. Now, instead of changes being detected regularly, checks for changes only happen when the Rescan button in the Collab Toolbar is pressed and after certain Collab operations. We'll go into more detail in our upcoming Release Notes update when we launch the next preview package. But for now, feel free to give preview.12 a try and see if you notice an improvement in your workflow and let us know if you come across any issues that aren't already documented in our Release Notes for v2.0.

    You can give this option a try in preview.12 of the v2.0.0 collab-proxy package.
     
  4. pcg

    pcg

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    Fired up unity this morning and got a mono.exe error. Collab window was blank when I opened it.
    Restarted unity and it now seems to be working.
    Using 2019.1.1f1 with collab 2.0.0 preview-12

    A nice addition would be some kind of visual indication as to the progress made on the background process such as a % complete.

    Also a last successful scan date & time because I'm seeing a green up to date tick when I know it should be a blue arrow.
     
    Last edited: May 8, 2019
  5. pcg

    pcg

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    I'm currently seeing the following message when I come back to unity after I put my PC in sleep mode and resume. I've tried leaving it for a few minutes but it doesnt update and frustration gets the better of me so I restart unity.
    Using 2019.1.1f1 with collab 2.0.0 preview-12

    Capture2.PNG
     
  6. ryanc-unity

    ryanc-unity

    Unity Technologies

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    Hi @pcg. This is a known issue with v2.0 that requires a new editor version to resolve. A fix for 2019.1 is in the merge queue and should either be in 2019.1.2 or .3. In the meantime, restarting the Editor will remove this dialog.
     
    pcg likes this.
  7. SamRock

    SamRock

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    I work solo, using 2019.2.
    I still see this dialog running for 10 to 15 mins everytime I start my Unity project! How do I disable it? This is becoming a nuisance each day
     
  8. Marc-Saubion

    Marc-Saubion

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    You can remove collaborate in the Package Manager.
     
    SamRock likes this.
  9. SamRock

    SamRock

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    You my friend are a saviour! :)
     
    Marc-Saubion likes this.
  10. JGameMaker92

    JGameMaker92

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    I just wanted to chime in and say that... it's 2020 and there is no reason why collab should be locking up the editor for over 2 minutes to "check for changes" EVERY time I start Unity. It's especially bad when you have to reboot the editor 3 or 4 times a night and watch it check for changes every time. It's completely killing productivity the larger the project gets. It's wasting precious seconds of my life.. I can literally feel myself getting older as I'm watching this progress bar and I'm starting to wonder if I'll ever be able to complete my game in this lifetime. I've been watching collab improve since it's early beta stages but this is still something that it is FAILING with. :( checking for changes.JPG checking for changes.JPG
     
    IES likes this.
  11. Rich_A

    Rich_A

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    Move to Plastic SCM.
     
    Marc-Saubion likes this.
  12. pcg

    pcg

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    @JGameMaker92 what version of unity are you using and what version of collab?

    I used to get the problem you describe but I’m running unity 2019.2.12 with the latest preview version available (not at pc so can’t check but will edit when I can) and I don’t have any major problems.
     
  13. AcidArrow

    AcidArrow

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    Is there a way to transfer history when moving to plastic from Collab?
     
  14. Rich_A

    Rich_A

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    No, they are totally different platforms. Plastic has a bit of a learning curve, but a whole lot of other advantages beyond no checking for changes. To be honest, I would not consider releasing a commercial project without Plastic SCM. Definitely not with Collaborate. Plastic even handles merging of scene changes.
     
  15. AcidArrow

    AcidArrow

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    Collaborate does too, and it's.... hell.
     
  16. IES

    IES

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    My Unity project is taking more than half hour to load because of checking for changes loader. Its a big project. This issue isn't resolved yet? I am using 2019.2.12f1. :(
     
  17. pcg

    pcg

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    I'm also on 2019.2.12f1 and I use Collab 2.0.0 preview-17 and I no longer have this problem.
    Occasionally I get a lock file problem and it will also say "Sorry, something went wrong, please try again later" but thats about it. No more checking for changes, although I am now currently working solo on the project so that might have something to do with it.
     
    IES likes this.
  18. IES

    IES

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    I will try Collab 2.0.0 preview - 17 to see if it makes it better. Thanks for info
     
  19. MattT5

    MattT5

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    We did. Being able to 'just' start Unity and getting updates without lockups has been heavenly.
     
    IOU_RAY and Rich_A like this.
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