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Fix for reflection based effects - water, mirrors - when using Oculus Rift

Discussion in 'AR/VR (XR) Discussion' started by pdq72, Feb 16, 2016.

  1. pdq72

    pdq72

    Joined:
    Sep 29, 2013
    Posts:
    43
    If you are applying a shader effect that requires a reflection camera, the reflection camera appears to be monoscopic, the result is that your render to texture will be monoscopic while the rest of your rendered world is stereoscopic.

    I posted this issue on the Oculus Forums and thanks to vrdaveb (Team Oculus) who provided a temporary solution: "make 2 copies of your camera and set their "Target Eye" to "Left" and "Right" instead of "Both"."

    This worked for me using Unity 5.3..2p1. I have not fully tested it and I don't know if it effects speed. But it seems to work.

    I did not yet file this as a Unity Bug; hopefully a Unity developer reads this.
     
  2. williamj

    williamj

    Unity Technologies

    Joined:
    May 26, 2015
    Posts:
    94
    Hi @pdq72,

    Yes, monoscopic reflections are a known issue; however, I don't have a timeline for the fix for you. I will update this thread once I have more information.

    Will
    Unity QA
     
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  3. Hanne_Huygelier

    Hanne_Huygelier

    Joined:
    Jan 4, 2017
    Posts:
    9
    Hi,

    Is there already a bug report or solution for this problem? The issues still seem to be present in Unity 5.4.3f1.

    Thanks!
    Hanne
     
  4. pdq72

    pdq72

    Joined:
    Sep 29, 2013
    Posts:
    43
    I am using 5.5.0p3. It still seems to be an issue.
     
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  5. runevision

    runevision

    Joined:
    Nov 28, 2007
    Posts:
    1,892
  6. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,454
    Was there ever a fix for this?