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Fix coming for VFX graph in LWRP Single Pass Instanced stereo?

Discussion in 'Universal Render Pipeline' started by JTH_DMDR, Jun 27, 2019.

  1. JTH_DMDR

    JTH_DMDR

    Joined:
    Jun 3, 2019
    Posts:
    1
    Hallo,

    can someone officially confirm or deny that a fix is on the way for the VFX graph only rendering on one eye when using LWRP + single pass stereo? We are working on a Magic Leap project and need a fix as soon as possible in order tocontinue working on it.

    There is a related bug report for this issue:

    https://issuetracker.unity3d.com/is...one-eye-using-single-pass-instanced-rendering

    Also, someone the Magic Leap forum said a fix is already in a Unity internal trunk.

    If that information is correct, when can we realistically expect to see the fix incorporated in an official Unity release?

    Many thanks in advance!

    Julian