1. In scene Hierarchy, I'd like some type of collapsing system, so long lists of objects can be bundled and collapsed so as to not have to scroll through 400 objects to get to the one you want. I am aware I could "just" parent all these objects to one parent object, but as Ian Dundore says here, that is very, very dirty, and I am pure of heart and conscious of all that is optimal. 2. When creating a new object (I have requested this before) have it automatically enter naming mode. So create object, type in name. Not create object, highlight, F2, or slow double click to rename. 3. When duplicating objects, please have it appear directly underneath the object that was just copied, NOT the bottom of the hierarchy. When creating a new Object, top of list, please. 4. First click on an object in Scene View Window... make it so the first click selects transform.root.gameObject. It is so annoying to click on something in Scene view, only to have it pick out the some bone or object the root is holding, often opening a huge file tree in the hierarchy. reserve that for the second click if root.gameObject is already highlighted. 5. more space for click and drag in the inspector window for objects, between the bottom of the list and the "add component" button. Perhaps even a little dedicated "drag and drop component" window space. I find it often frustrating grabbing and placing an asset and trying to line it up just right to get that little thin blue line to appear.