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Fisherman's Kingdom Unity 4.6 Graphics test

Discussion in 'Made With Unity' started by Deleted User, Mar 31, 2015.

  1. Deleted User

    Deleted User

    Guest

    Hi,

    This is my project that I did for the Polycount Contest. I wanted to test how far can I push the Unity 4.6 without any DX11 related features. I made shaders with Shader Forge.







    I´m planning to port this into Unity 5 at some point. What do you think of it?
     
    Cynicat and 3DCaster like this.
  2. vet

    vet

    Joined:
    Dec 18, 2013
    Posts:
    3
    This looks really nice! I really like the aesthetic!
     
  3. Demonith88

    Demonith88

    Joined:
    Jun 30, 2014
    Posts:
    215
    How did u make such a good graphic ?? is this real time in Unity or edit in PS
     
  4. Deleted User

    Deleted User

    Guest

    Thanks all! It took a lot of time to tweak lighting, shaders and post process effects in Unity. I didn´t use any Photoshop post magic. I got around 35 fps with my 6 years old weak pc. Good lighting and shaders are the key I think.
     
  5. sledgeman

    sledgeman

    Joined:
    Jun 23, 2014
    Posts:
    389
    Very beauitiful !!! Who needs DX11 ? :) C´mon man, make a webplayer vers. So we all can take a look in realtime and test the frame-rate (guess u implemented a frame-rate script)
     
  6. Sherlock-jr

    Sherlock-jr

    Joined:
    Oct 2, 2014
    Posts:
    11
    Broo, looks awesomee..Are you planning making a game out of it ?
     
  7. Deleted User

    Deleted User

    Guest

    Thanks! I´m not planning to do anything else with it. It was just for the contest. Wanted to test and learn new things. I want to port it into U5 at some point when I have time. It took almost 3 months to make this so I want to take a little break from it :)
     
  8. sledgeman

    sledgeman

    Joined:
    Jun 23, 2014
    Posts:
    389
    Noo...don´t take a break. Simply hit: "publish to webplayer" :D
     
    Sherlock-jr and theANMATOR2b like this.