Search Unity

Unity Multiplayer Fish-Networking: Networking Evolved

Discussion in 'Multiplayer' started by Punfish, Nov 24, 2021 at 3:41 PM.

  1. Punfish


    Dec 7, 2014
    Some of you may already know me, and what I do. For those not familiar I am a career game developer and have a presence for making multiplayer assets and tutorials under the name 'FirstGearGames'.

    For the past eight months or so I have been working on my own FREE open source networking solution, more efficient than any other free solution, with considerably more features.

    To name a few: built-in prediction (client side prediction/server authoritative movement), highly versatile network scene management, 2 byte RPCs (compared to 26 bytes on competitors), tick based, fast domain reload support, and more.

    You can see a full feature list here:
    and what is planned here:

    Fish-Networking will be joining the asset store with the first official release soon; in the mean time you can access the open beta releases here

    If you have any questions for me feel free to follow up here. You can also join me on my Discord community at

    Thank you for reading!
    toddkc likes this.
  2. toddkc


    Nov 20, 2016
    More options never hurt. This sounds neat! Excited to give it a try.