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First test in unity 5 RTP + TC

Discussion in 'Unity 5 Pre-order Beta' started by botumys, Jan 25, 2015.

  1. botumys

    botumys

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    Hi,
    Here is my first tests in unity 5.0. I used a lot RTP and TC in the past and now they are available for unity 5.0 (beta 20) and I'm happy :)
    Today I discovered how the fog works and how to adjust ambient for the ground, plants and trees.
    unity5_Test1.jpg unity5_Test2.jpg unity5_Test3.jpg unity5_Test4.jpg
     
    siblingrivalry likes this.
  2. spryx

    spryx

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    That. Looks. Amazing!

    I just bought both of those assets a week ago... Did you use just those or anything else to make the terrain?.
     
  3. botumys

    botumys

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    Thanks Spryx.
    Yes, actually I'm just using RTP and TC. For this test, heightmap is generated with the tool include in TC but for the next, I'll export heightmap and splat maps from world machine like for my previous terrains.

    Someone know how to rotate tree with TC? It's possible in unity 5 but I don't see the option in TC.
     
  4. Reanimate_L

    Reanimate_L

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    what is TC?
    edit : ah...nvm.... now i remember :p

    Nice screenshots
     
  5. ksam2

    ksam2

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    What is TC? I don't know
     
  6. sjm-tech

    sjm-tech

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  7. botumys

    botumys

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  8. tomaszek

    tomaszek

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  9. tomaszek

    tomaszek

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  10. botumys

    botumys

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    Yes, it's a postprocess attached to the camera (distance fog + height fog)
     
  11. BackwoodsGaming

    BackwoodsGaming

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    I think I remember seeing Nathaniel respond to a person that was having an issue with the tree rotation in U5 just within the past few days within his TC thread. Should be in the last couple of pages of his thread.

    Those screenshots look awesome, btw. Curious what your frame rates are with the grass. Would love to get to a point of having terrains like this. Purchased both TC and RTP but still kinda stuck in coding core of my game atm.
     
  12. Roni92

    Roni92

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    Finally some quality stuff in Unity. Looks so good as it was not made in Unity :D
     
  13. kurylo3d

    kurylo3d

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    what did u use to do the sky? simple cube map or something more advanced?
     
  14. botumys

    botumys

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    Thanks Shawn, I found the post with a fix to download for TC.
    I'll check the framerate tonight at home.

    For the sky, I'm using the default for the screenshot 1 and 2 and a simple cube map with hdr image for the last.
     
  15. protopop

    protopop

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    Wow this is gorgeous.

    The shadows inside the tree branches and the terrain textures are beautiful. I was wondering if terrain Composer and RTP (both essential plugins) would work in Unity 5 and now I know. It's very inspiring and I can't wait to try it.
     
  16. botumys

    botumys

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    The average fps is +- 150 fps (2500 setPass calls and 1165 Shadow casters)
    Without trees and grass : 39 SetPass calls.
     
    protopop likes this.
  17. AdamGoodrich

    AdamGoodrich

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  18. Teila

    Teila

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    Absolutely beautiful. I use both TC and RTP also and am debating whether to go ahead and purchase Unity 5 now or wait. Your screenshots definitely push me toward not waiting. :) Thanks for sharing.
     
    protopop likes this.
  19. protopop

    protopop

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    I'm using Unity 5 but am having trouble lightmapping the terrain with Enlighten (takes forever / crashes / gives incorrect results). I know it's in beta so it will likely be fixed, but since you already worked with Unity 5 can I ask if you used lightmapping on your terrain and if so, any issues?
     
  20. tomaszek

    tomaszek

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    What I have been able to use correctly is realtime GI, baked lightmaps don't behave correctly (when they get baked after waiting "forever"):

    1. surface shaders (so virtually any shaders available for terrain even those Unity's) don't handle directional lightmaps (yet)
    2. terrain seems to not have proper teangents for lightmapper (maybe something changed in newest beta, but I doubt)

    Tom
     
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  21. protopop

    protopop

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    Thanks Tom. That's good to know i wasn't crazy about the terrain lightmaps. I'll leave it out for now and see what i can accomplish with realtime GI. Is it as simple as un-checking the Baked GI component in Enlighten and checking the Precomputed Gi component? BTW I read your interview in Unity magazine and it was really interesting - it sounds like you work very hard and im not surprised about your music since math and music seem to go together. I don't know why, but i really love world/environment designing and its always great to see tools to help us make them and artists who create worlds themselves - maybe one day it will be a university program.
     
  22. SteveEsco

    SteveEsco

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    Looks great! Are you using only standard assets for trees and grass?
     
    Last edited: Jan 27, 2015
  23. botumys

    botumys

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  24. Teila

    Teila

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    We have seen so few environmental shots using Unity 5. Thank you.

    How large is your terrain? There have been comments about the performance of Speed Tree in Unity 5 yet it looks like you have quite a few trees. Your great performance seems to contradict this. For those of us preparing to buy Unity 5, I would love to know some more details such as the size of the terrain and possibly the number of Speed Tree objects.
     
  25. Roni92

    Roni92

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    150fps is not great performance. 1000fps+ is great. Of course it depends on hardware, but generally, you know...
     
  26. botumys

    botumys

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    Like Roni said, for a simple terrain with trees 150fps is not so great. (on 980 gtx )
    But I have a lot (too much..) of post-fx, far shadows (high res) and LOD for trees with wrong values.
    Next step: optimization.
    For the size : 1000/1000 and for tree number, I have to check @home
     
  27. Teila

    Teila

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    Thanks! It is great for me with my much lower performance card and a terrain twice the size and Unity trees. :) I probably couldn't even run your terrain. Does the 64 bit make a difference in performance? I am curious about whether Unity 5 will actually make my game run better or whether I would be better off investing in a new graphics card.

    I appreciate the information.
     
  28. botumys

    botumys

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    You buy unity 5 for the new features if you need them (Speedtree, GI, PBS, new audio mixer, ..) .
    64 bits allow you to work on large scale projects, big scenery, large textures...
    I think if your game is slow with u4, it will be slow with u5 too.
     
    Last edited: Jan 29, 2015
    Teila likes this.
  29. Teila

    Teila

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    It is just environmental scenery, no game on my computer. That is for the programmers. I just do the art. My scenery is complex so I am hoping it will run better on U5 and end the memory crashes.
     
  30. botumys

    botumys

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    If you create environmental sceneries, unity 5 brings a lot of cool features.
    After, it's a question of budget :)
     
  31. Roni92

    Roni92

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    Yup, memory crashes are no more in 5. I work on very memory-heavy projects and 5 never have had memory crash for me.
     
  32. Teila

    Teila

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    Thank you, that is good.
     
  33. botumys

    botumys

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    Little video of a 4km/4km zone. Switch to 1080p for better quality.

     
    sqallpl likes this.
  34. Teila

    Teila

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    That is beautiful!! I am ordering a new graphics card. :)
     
  35. botumys

    botumys

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    Longer video made with unity 5.0.0f1 (60fps available)
     
    jc_lvngstn likes this.
  36. Tapgames

    Tapgames

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    Looks really cool. I use speedtree too but when I rotate the camera the leaves are rotating too really weird.
     
  37. Gokcan

    Gokcan

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    Impressive work:)
    I want to ask the bushes. Are they speedtree bushes? Or asset that u made?
     
    Last edited: Feb 14, 2015
  38. botumys

    botumys

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    Thanks :)

    By bushes you mean flowers and grass ? They are in pack from asset store.