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First Scene in iOS build isn't loading

Discussion in 'iOS and tvOS' started by ElecktMobileDrey, Mar 2, 2022.

  1. ElecktMobileDrey

    ElecktMobileDrey

    Joined:
    May 15, 2012
    Posts:
    31
    Hey everyone,

    While the first scene loads for all other builds, the iOS build does not seem to be starting correctly.

    Here's the error output. Seems there is something wrong with the Addressables?

    Code (CSharp):
    1. 022-03-01 20:29:07.237856-0800 PolyMinerMobile[41831:541703] Built from '2019.4/staging' branch, Version '2019.4.35f1 (0462406dff2e)', Build type 'Development', Scripting Backend 'il2cpp'
    2. 2022-03-01 20:29:07.238309-0800 PolyMinerMobile[41831:541703] MemoryManager: Using 'Default' Allocator.
    3. 2022-03-01 20:29:07.352960-0800 PolyMinerMobile[41831:541703] [default] could not create original path for node <FSNode 0x60000044eac0> { isDir = ?, path = '/private/var/folders/0z/x0pgsvdn77d0h2xfj5pdq5qw0000gn/X/972E31B6-43A1-5773-965D-BCA2AD9F89E1/d/Wrapper/PolyMinerMobile.app' }, proceeding: Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"
    4. 2022-03-01 20:29:07.359953-0800 PolyMinerMobile[41831:541703] [default] could not create original path for node <FSNode 0x60000044eac0> { isDir = ?, path = '/private/var/folders/0z/x0pgsvdn77d0h2xfj5pdq5qw0000gn/X/972E31B6-43A1-5773-965D-BCA2AD9F89E1/d/Wrapper/PolyMinerMobile.app' }, proceeding: Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"
    5. 2022-03-01 20:29:07.363695-0800 PolyMinerMobile[41831:541703] [default] could not create original path for node <FSNode 0x60000044eac0> { isDir = ?, path = '/private/var/folders/0z/x0pgsvdn77d0h2xfj5pdq5qw0000gn/X/972E31B6-43A1-5773-965D-BCA2AD9F89E1/d/Wrapper/PolyMinerMobile.app' }, proceeding: Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"
    6. -> applicationDidFinishLaunching()
    7. PlayerConnection initialized from /private/var/folders/0z/x0pgsvdn77d0h2xfj5pdq5qw0000gn/X/972E31B6-43A1-5773-965D-BCA2AD9F89E1/d/Wrapper/PolyMinerMobile.app/Data (debug = 0)
    8. PlayerConnection initialized network socket : 0.0.0.0 55000
    9. Multi-casting "[IP] 192.168.1.81 [Port] 55000 [Flags] 2 [Guid] 1754621376 [EditorId] 1344582114 [Version] 1048832 [Id] iPhonePlayer(Dreytons-MacBook-Pro.local):56000 [Debug] 1 [PackageName] iPhonePlayer [ProjectName] PolyMinerMobile" to [225.0.0.222:54997]...
    10. Started listening to [0.0.0.0:55000]
    11. Starting managed debugger on port 56000
    12. PlayerConnection already initialized - listening to [0.0.0.0:55000]
    13. 2022-03-01 20:29:07.953814-0800 PolyMinerMobile[41831:541703] [default] could not create original path for node <FSNode 0x60000044eac0> { isDir = ?, path = '/private/var/folders/0z/x0pgsvdn77d0h2xfj5pdq5qw0000gn/X/972E31B6-43A1-5773-965D-BCA2AD9F89E1/d/Wrapper/PolyMinerMobile.app' }, proceeding: Error Domain=NSPOSIXErrorDomain Code=1 "Operation not permitted"
    14. 2022-03-01 20:29:07.954101-0800 PolyMinerMobile[41831:541703] Metal GPU Frame Capture Enabled
    15. 2022-03-01 20:29:07.954213-0800 PolyMinerMobile[41831:541703] Metal API Validation Enabled
    16. -> applicationDidBecomeActive()
    17. [Subsystems] Discovering subsystems at path /private/var/folders/0z/x0pgsvdn77d0h2xfj5pdq5qw0000gn/X/972E31B6-43A1-5773-965D-BCA2AD9F89E1/d/Wrapper/PolyMinerMobile.app/Data/UnitySubsystems
    18. GfxDevice: creating device client; threaded=1
    19. Initializing Metal device caps: Apple M1 Pro
    20. Initialize engine version: 2019.4.35f1 (0462406dff2e)
    21. 2022-03-01 20:29:08.116125-0800 PolyMinerMobile[41831:541703] [plugin] AddInstanceForFactory: No factory registered for id <CFUUID 0x600000525ca0> F8BB1C28-BAE8-11D6-9C31-00039315CD46
    22. 2022-03-01 20:29:08.127269-0800 PolyMinerMobile[41831:541703]  HALC_ProxyObjectMap::_CopyObjectByObjectID: failed to create the local object
    23. 2022-03-01 20:29:08.127575-0800 PolyMinerMobile[41831:541703]  HALC_ShellDevice::RebuildControlList: couldn't find the control object
    24. 2022-03-01 20:29:08.207689-0800 PolyMinerMobile[41831:541703] [aqme]            AQMEIO_HAL.cpp:669   kAudioDevicePropertyMute returned err 2003332927
    25. New input system (experimental) initialized
    26. 2022-03-01 20:29:13.010143-0800 PolyMinerMobile[41831:541703] Unbalanced calls to begin/end appearance transitions for <UnityDefaultViewController: 0x14b671450>.
    27. UnloadTime: 1.455208 ms
    28. MissingMethodException: Default constructor not found for type UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1[[UnityEngine.AddressableAssets.Initialization.ResourceManagerRuntimeData, Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
    29.  at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0
    30.  at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00000] in <00000000000000000000000000000000>:0
    31.  at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00000] in <00000000000000000000000000000000>:0
    32.  at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <00000000000000000000000000000000>:0
    33.  at System.Activator.CreateInstance (System.Type type) [0x00000] in <00000000000000000000000000000000>:0
    34.  at UnityEngine.ResourceManagement.Util.LRUCacheAllocationStrategy.New (System.Type type, System.Int32 typeHash) [0x00000] in <00000000000000000000000000000000>:0
    35.  at UnityEngine.ResourceManagement.ResourceManager.CreateOperation[T] (System.Type actualType, System.Int32 typeHash, UnityEngine.ResourceManagement.Util.IOperationCacheKey cacheKey, System.Action`1[T] onDestroyAction) [0x00000] in <00000000000000000000000000000000>:0
    36.  at UnityEngine.ResourceManagement.ResourceManager.ProvideResource (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location, System.Type desiredType, System.Boolean releaseDependenciesOnFailure) [0x00000] in <00000000000000000000000000000000>:0
    37.  at UnityEngine.ResourceManagement.ResourceManager.ProvideResource[TObject] (UnityEngine.ResourceManagement.ResourceLocations.IResourceLocation location) [0x00000] in <00000000000000000000000000000000>:0
    38.  at UnityEngine.AddressableAssets.Initialization.InitializationOperation.CreateInitializationOperation (UnityEngine.AddressableAssets.AddressablesImpl aa, System.String playerSettingsLocation, System.String providerSuffix) [0x00000] in <00000000000000000000000000000000>:0
    39.  at UnityEngine.AddressableAssets.AddressablesImpl.InitializeAsync (System.String runtimeDataPath, System.String providerSuffix, System.Boolean autoReleaseHandle) [0x00000] in <00000000000000000000000000000000>:0
    40.  at UnityEngine.AddressableAssets.AddressablesImpl.InitializeAsync () [0x00000] in <00000000000000000000000000000000>:0
    41.  at UnityEngine.AddressableAssets.AddressablesImpl.get_ChainOperation () [0x00000] in <00000000000000000000000000000000>:0
    42.  at UnityEngine.AddressableAssets.AddressablesImpl.LoadAssetAsync[TObject] (System.Object key) [0x00000] in <00000000000000000000000000000000>:0
    43.  at UnityEngine.AddressableAssets.Addressables.LoadAssetAsync[TObject] (System.Object key) [0x00000] in <00000000000000000000000000000000>:0
    44.  at EventCallbacks.loadAsteroidExplosionFromAddressable () [0x00000] in <00000000000000000000000000000000>:0
    45.  at EventCallbacks.initializeCallbacks (Chronos.GlobalClock gameClock, mainAudioDeployer audioSystem) [0x00000] in <00000000000000000000000000000000>:0
    46.  at ApplicationManager_PM.Awake () [0x00000] in <00000000000000000000000000000000>:0
    47. (Filename: currently not available on il2cpp Line: -1)
     
    alicanMixer likes this.
  2. magister_yoda_

    magister_yoda_

    Joined:
    Mar 27, 2016
    Posts:
    32
    Any update? Did you solve your problem?